![]() Similarly, pressing the button while holding down is represented as 2K. Most traditional 2D fighting games will allow players to input special moves by performing a series of inputs which usually involve three or more directions combined with an attack button. In numpad notation, these special moves are represented as a series of numbers followed by an attack button. Take for example Ky Kiske's fireball special, Stun Edge. This move is performed by inputting the directions down, then diagonally down-and-forward, then forward followed quickly by the attack button. These directional inputs would be represented by 2 then 3 then 6 in that order. Many in-game training modes will show this with an icon representing the motion and an icon representing the attack button, in this case +. As such, Ky's Slash version fireball is notated in numpad notation as 236S.Ĭharge moves are performed by holding a direction and then switching to a specific direction and inputting an attack button. One example would be Venom's Stinger Aim attack which is input by holding backwards for a period of time then inputting forwards and pressing either the or attack button. ![]() Holding a button is indicated in numpad notation by surrounding the held input with a set of square brackets. This can apply to both directions, such as, or attack buttons, such as. Tekken tag tournament 2 pc wiki series#.
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